![]() Superbly fun and presenting the Militia as a sympathetic cause, it was very pleasant to play from the perspective of the resistance group, allowing Titanfall 2 to contrast Infinite Warfare, where players assume the role of a government military force working against insurgents. With nine distinct missions, Titanfall 2‘s campaign was a breath of fresh air, combining smooth platforming with shooting and mechanised combat through the Titans. In its narrative, Titanfall 2 also suggests at the extent and scale that the IMC-militia conflict has been occurring, indicating that this is a universe with its won stories to explore. Central to this syngery is trust: a pilot must trust their Titan to assist them with difficult choices, and Titans likewise will look after their pilots, giving them a very human-like nature. When Titanfall 2 first opens, Cooper narrates the incredibly powerful presence a pilot has on the battlefield: this power is almost supernatural, at least until players see, from Cooper’s perspective, what a pilot and Titan pair are capable of after they’ve become attuned to one another. This bond between man and machine is what allows a pilot to be such an effective force on the battlefield. In Titanfall 2‘s campaign, the central theme is about trust: despite BT and Cooper being unfamiliar with one another, the journeys and experiences they share to uphold Lastimosa’s mission allows the two to develop a strong bond with one another, to the extent where Cooper is comfortable with entrusting his life to BT during challenging situations. This brings Titanfall 2‘s campaign to an end despite its short length, Titanfall 2 managed to create a compelling narrative for the world of Titanfall: the most distinct feature about the campaign in this title, besides the fact that there was a campaign to begin with, is that no two missions were similar. In the aftermath, Cooper is formally admitted as a Titan pilot into the Marauder Corps, and it appears that BT’s AI has survived, running from within Cooper’s helmet. The Ark Weapon is destroyed and destabilises Typhon: reaching the extraction point, Cooper escapes Typhon before the planet is annihilated. BT flies himself into the Ark’s core and ejects Cooper at the last moment, citing his third protocol. He leaves Cooper with his business card before leaving. In the process, Sloane is defeated, and Blisk complements Cooper on his resilience, remarking that strictly speaking, the Apex Predator’s contract never extended to taking Cooper out. Reunited with BT, the pair fight their way through the IMC forces and reach the Ark. Cooper makes his way to a drop point, where he is provided with a new Vanguard chassis equipped with the Legion setup. In his final moments, BT gives Cooper the SERE Kit containing the MK-5 Smart Pistol, a knife and his own computer core. BT sustains heavy damage and surrenders the Ark to Blisk, before being destroyed by Sloane. Cooper manages to take control of an IMC vessel, disable its guns and defeats Viper before pressing on to the Draconis. ![]() Taking into the skies after the Draconis, Milita forces pursue the Ark weapon, but find themselves hampered by Viper, a mercenary. ![]()
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